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Teckos Pech
The Executives Executive Outcomes
30
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Posted - 2013.03.22 18:42:00 -
[1] - Quote
I like it. A simple way is to just allow the damage crystals of the same type to be "added together" then divide by 100 and round down. The result is the number of undamaged and stackable crystals. Could even lower the price of crystals a bit too.
Don't argue with Sol, he is just being grumpy. |

Teckos Pech
The Executives Executive Outcomes
30
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Posted - 2013.03.22 18:47:00 -
[2] - Quote
Mike Voidstar wrote:Welcome to economics.
An item is only worth what you can get for it.
Just because a T2 packaged crystal is worth X does not mean a T2 unpackaged crystal is worth the same. It is worth what you can get for it, which is apparently it's mineral value.
To claim that a damaged crystal is worth millions is false. It's worth what you can sell it for. If you can't sell it on contracts, then use it or reprocess it and get the mineral value.
He isn't claiming that a damaged crystal is worth the undamaged crystal, but it is silly that a crystal worth say 1,000,000 isk undamaged is suddenly worth only 4,000 isk because of 1% damage. And he isn't looking for a solution that will let him sell the damaged crystal for 990,000 is either. He is simply asking that he be able to combine damaged crystals and get a smaller number back. It is not outlandish and helps with the inventory, could reduce the price of crystals, and we could add on skills if it is really felt to be necessary.
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Teckos Pech
The Executives Executive Outcomes
30
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Posted - 2013.03.22 19:17:00 -
[3] - Quote
If you wanted to include a skill use something like the following (you can use this in Excel):
# of crystals = rounddown((sum of crystal damage/(2-.2*skill level),0)
If you had no skill then skill level = 0. In the case of skill level 1 even with two 0.99 damaged crystals you'd get 1. But suppose you had 15 crystals with 0.99 damage at level1 you'd only get back 8 crystals. At level 5 you'd get back 14. |

Teckos Pech
The Executives Executive Outcomes
31
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Posted - 2013.03.22 21:48:00 -
[4] - Quote
Quintessen wrote:Teckos Pech wrote:If you wanted to include a skill use something like the following (you can use this in Excel):
# of crystals = rounddown((sum of crystal damage/(2-.2*skill level),0)
If you had no skill then skill level = 0. In the case of skill level 1 even with two 0.99 damaged crystals you'd get 1. But suppose you had 15 crystals with 0.99 damage at level1 you'd only get back 8 crystals. At level 5 you'd get back 14. While it's a fine formula, please no more skills for very limited purposes. We already have Armor Resistance Phasing and the like.
You don't have to train it, and it would be something like the ore processing ones so training it to level 3 or 4 shouldn't take that long.
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